This page was last updated on 26 April 2018, 8:20PM
Changelogs
Version 0.30
Implemented PreScan function.
Implemented Retreat function.
Increased boarding combat rounds when PreScan is failed to 10 (was 5), and rebalanced casualties due to attrition to scale.
Version 0.26
Re-applied modified Egosoft algorithm to have number of casualties due to attrition result from relative force strengths when [def - att > 10].
Version 0.25
Boarding operations go MUCH faster when your marines overpoweringly outmatch a target's defenses.
Version 0.24
Yisha stops giving support missions if our attack strength is at least 11 greater than the target's defence strength.
Cleaned up the code.
Version 0.23
Casualties from failing to support the boarding operation are greatly increased, but only when assaulting a more powerful target.
Version 0.22
Scaling Yisha nerf: casualties incurred due to failure to support boarding operation is now proportional to relative force strength.
Widened fight outcome range. Was {def - att < -10}, {-10 to 10}, {def - att > 10}. Now {def - att < -100}, {-100 to -10}, {-10 to 10}, {10 to 100}, {def - att > 100}
Version 0.20
Flat Yisha nerf: Casualties incurred due to failure to support boarding operation drastically lowered.
Version 0.12
Initial working.
Different versions reflecting different ways in which Marine Officer skill affects over-all attack strength.