I will post updates as I find unbalanced stuff along some fresh playthroughs, as some stuff may seem balanced late game, but not fairly balanced early. So far most inconsistencies have been fixed, but it doesn't hurt to keep testing.
Kiryu is the main priority, so everything will be balanced for him first, then Majima and Yagami (for now they share mostly the same changes). Also, since I play with Style Switching, your experience might differ if you choose to play vanilla. But considering Reborn Style is fairly broken, I'd say the game will probably be easier with one style over five.
If you have suggestions or find that something is way too easy or too hard, please let me know.
P.S.: I will be moving on to making similar mods for Judgment and Lost Judgment since nobody made difficulty enhancers for those (except Boss Apocalypse for Lost Judgment, but that's more of a boss rush mode), so be on the look out for those. I will still be playing Kiwami 2 from time to time to test things out and make minor changes, but I believe the mod is mostly done and I am happy
P.P.S: I will most likely focus on the main version, as the moveset has been highly altered compared to the original inspirations and has become more or less it's own thing. I want to also improve and expand Yagami's moveset to the point I feel that he has almost as much versatility as Kiryu and Majima.
What's this Majima Campaign+? I couldn't find it anywhere, and I'd rather play the Majima campaign with Majima's styles than the stripped-down Mad Dog. Has that mod been removed?
im having a really fun time with this mod but i have one question. in the Clan Creator Fortify HQ menu i can upgrade "Jiro Amon" for 0 yen. what does that do?
bro, can u even take a look at what u made, i hold my guard at first before thug majima hit me, and then his light attacks just ignore my guard, how tf i can beat a boss if i cant hit him cuz he can just parry every attacks from me and he can ignore my guards,and why tf slugger majima‘s bat barrage is not blockable, stop adding those useless confusing moves for kiryu and do some god damn balancing
uh, so can u make a verison that without addition moves for kiryu styles? yagami akiyama and saejima moves making me feel confusing with comabt, and if i want fight four styles majima then i have to download versions above 1.5, but their movesets are already changed
i tried to replace enemie's fighter commands tho, it would make majima use his style moves but also make kiryu's dragon style grab crashes game, which makes me dont know what to do now
66 comments
Kiryu is the main priority, so everything will be balanced for him first, then Majima and Yagami (for now they share mostly the same changes). Also, since I play with Style Switching, your experience might differ if you choose to play vanilla. But considering Reborn Style is fairly broken, I'd say the game will probably be easier with one style over five.
If you have suggestions or find that something is way too easy or too hard, please let me know.
P.S.: I will be moving on to making similar mods for Judgment and Lost Judgment since nobody made difficulty enhancers for those (except Boss Apocalypse for Lost Judgment, but that's more of a boss rush mode), so be on the look out for those. I will still be playing Kiwami 2 from time to time to test things out and make minor changes, but I believe the mod is mostly done and I am happy
P.P.S: I will most likely focus on the main version, as the moveset has been highly altered compared to the original inspirations and has become more or less it's own thing. I want to also improve and expand Yagami's moveset to the point I feel that he has almost as much versatility as Kiryu and Majima.