Mod articles
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This list is meant to be a quick reference to find out a mod’s particular compatibility with FPGE, and where to find the appropriate compatibility patch (if any). This is by no means a complete or exhaustive list.
Afterschool Special – Patch available here.
Aqua Performa -Strip Performance Fix – No patch required.
A Town of Vice - A Gomorrah Overhaul - Patch available here.
Attack of the Radios – No patch required.
Autumn Leaves – Mod self contained within vault. No patch required.
A World of Pain - Patch included in FOMOD installer.
A World of (Less) Pain - No patch required.
Better Brotherhood – Patch available on page.
Brotherhood and House Truce – No patch required as of... -
This document contains most of the changes made in FPGE, including all endings and other bits.
-MAIN ENDINGS-
Independent (Securitrons not upgraded)
- Rioting occurs in the Strip, Freeside, Westside and North Vegas which stops after two weeks. Will result in roaming rioters that attack anyone nearby and general chaos and terror around the affected areas with rubble and fire being commonplace. (Note, you can configure this and the Securitron army to your liking by speaking to Yes Man in the Lucky 38 Penthouse after you complete the game.)
- NCR and their refugees get booted out of the Mojave save the Mojave Outpost where they keep an eye on the wasteland.
- Legion get booted out entirely.
- The number of travellers to the Strip decreas... -
FPGE Documentation and Patching Guidance
This documents most aspects of this mod, most notably the Xmarkers and what they are used for and why.
Guidance: When managing mod added NPC's, you can generally just connect them to one of the Xmarkers below and they'll be disabled/enabled when that Xmarker is toggled. However, if they are already connected to an Xmarker or are disabled/enabled from the start, you should instead create a new script, following how it is done in the exemption scripts such as moving and disabling them. I recommend following the example laid out in the handler quest such as checking the VStoryState global and doing whatever it is you need to do.
Note: DO NOT, I repeat, DO NOT edit the scripts already present in the mod, as it will cause incompatibilities with other mods that might also...